Lumine Mk.1 was a close call, but I didn't need the sub-tank at all, which was a bit surprising.
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There is some mix-ups in the navigation part. Gateway: More or less the same as the previous boss battles. Alas, Drift diamonds didn't always find their way to the target, again hurting my time a bit. Not much happening in the stage, so I just go with the flow. Energy means nothing to me, as you get to recharge it in the mid-boss anyway. Gravity Antonion's stage is pure nightmare. Mantis was a bit too careful (or lucky) to my liking. I was a bit uncertain at the pits, as you probably can plainly see.
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I make my way to the generator room, put the power on, take the D Glaive and rush to the ending. I equip the foot parts Icarus for the stage.
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Yeti himself didn't make too much resistance.ĭark Mantis. Plus, it can seriously damage the mothership battles. You can also use it to speed up the overall speed, but it's risky.
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Fortunately, I discovered that the slow-down after a hit can be reduced by changing characters. Man-O-War is a piece of cake.Īvalanche Yeti. On the other hand, it takes more time to buy the stuff than it gains in Man-O-War. It's horrible to run unless you have loads of WP, which I don't have. Gigavolt Man-O-War is a pain in the rear. I used to balance it out with Zero's technique, but when you're supposed to actually do the run, guess what happens to Sunflower's courtesy. It's especially frustrating because the weakness costs so much in Weapon Energy.
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I deliberately botch the trial number one, because I have no need for the metal generator, and the sub-tank is somewhat essential (or at least it should have been.) I hate Sunflower, he tries to make the battle longer at all costs. Optic Sunflower the third trial could have gone better, but otherwise there are no big mistakes. I shoot melt crawler accidentally instead of blasting Pandamonium first when I was supposed to finish him off, damaging my time. I get the foot parts Icarus for Dark Mantis. The ride armor does massive damage to the masses, but after the first wave I ditch it, because Vile will make his appearance later. I also missed the first double attack on Trilobyte, which is humiliating, but all in all, things could have gone much worse.īamboo Pandamonium. The second fight with the Mechaniloid could have been faster, I miss when hitting it with the crane. I rely on that quite a bit throughout the game. I chose this stage right away, because the stage has Body Part Icarus, which halves the damage taken, and more importantly, enables me to get past enemies without "recoiling", similiar to shock buffers of the other two. This stage is one of the very few that actually benefits from Axl's presence.Įarthrock Trilobyte. There weren't many mistakes in this stage, and Rooster co-operated somewhat nicely. I take the Helios Foot Parts as I go, thus gaining invincible dash, which shall prove its worth on later stages. It's rather simple (and slow) thanks to the long, long autoscrolling parts. The excuse of a boss at the end falls down quietly.īurn Rooster's stage went well.
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The "walls closing in" part went really smoothly, and I'm happy about it. You won't be seeing Axl much in this run, because he's slow, ineffective and lacks the ability to shoot while walking. I decided to choose the Japanese voice acting, mainly because I've had traumas from the voice acting of the previous games (X4.) Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Single-segment speed run of Mega Man X8, done on October 1 2006.